About This GameStackems is fast paced puzzle game where the goal is to fill an entire level with different shaped blocks as they slowly drop in different shapes. Play single player to try and beat your personal high score or play with up to three other players to prove who can stackem the best.Key Features:
English
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We will also make another update-related post, with full info on balance changes. Be sure to express your opinion on the topic when it's ready. Also, a special bullet point, aimed at our English-speaking audience: talented writer Scott Hamm of “Age of Decadence” and “Battle Brothers” fame is now helping us improve the English translation of the game. Thank you very much, Scott. P.P.S. The saves will NOT become obsolete with this update, you can enjoy the game without the fear of losing your progress. And thank you, our players, for sticking with us and ATOM!. 1.0.8 Balance Changes: Hey guys! As promised, it’s now time to introduce you to the changes in the combat system balance. These changes were made to make the system look more linear and thus more understandable, without changing it so much you’d have to restart the game. So, what changed?
Pistols and SMGs. 0.9 Big Update:
Good evening, friends! Finally, it’s time for yet another large update, 0.9! This time around we made another huge step towards the finish line, which we, hopefully, will soon cross. While the previous update had the most new characters, this one will feature the largest amount of text, quests and new ways to solve old assignments! After this huge leap, we only have one grand update remaining, after which ATOM RPG will officially leave the Early Access stage. Yes, that’s right! Release version 1.0 is going to be out this December! Speaking of which… Like we already stated before, after the Release version 1.0 hits Steam in a month from now, old savegame files will lose compatibility and a total wipe will happen. This is, unfortunately, required due to various technical nuances. But believe us, we’ll add enough cool new stuff, so that even the most hardcore of our players will find restarting the game a fun new experience! But let us return to the update we got in store for you today. In it we continued to fill the world with brand new characters, unique stories, and interesting quests. We added new people to both new and old locations. We continued our work on game mechanics and the AI. We added new sounds and visual effects. And of course, we fixed a whole lot of bugs. The only bad part (which already became an ATOM tradition) is this: The English translation lagged a bit and is only 90% ready. It means that while you will be able to meet almost every new character and do almost any new quest already today, some others will have that nasty gibberish instead of proper dialogues… This will be fixed in three days or less, we promise. For now, just avoid the new dungeon and you won’t even notice the problem. We are very sorry for the inconvenience. Now, the change log: Continued main story line;
As always, it will take us 2-3 days to fix new bugs and finish the translation patch. After that - we’re moving to creating the 1.0 Release! Now that the journey is almost over, we cannot thank you, our players, enough for sticking with us for all this time. We’re almost there, because of you! Let there be ATOM! . Quality of life and new content Update 1.08: Hey guys! Finally, it’s time for the big Update! We did a lot of work this time, and positive improvements have touched upon a lot of the game aspects. Playing ATOM is now genuinely more comfortable. The inventory management is easier, the interface in general is more intuitive, the follower mechanics have more options, the re-balancing of weapons made combat more dynamic and interesting, especially during the new random encounters. And of course we added a lot of new NPCs, quests and maps for you to test all of the new features. Here is a compact list of changes:
We really hope you enjoy playing this new version, and we’ll be eagerly awaiting your feedback. Thank you… And let there be ATOM! P.S.: We will write a comprehensive manual for mod makers in the near future. So stay tuned for that!
Never Split the Party [Patch]
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